A great RPG
There's so much to say about this sequel.
The storyline is fairly original and decent.
Great graphics, they were consistent throughout.
Fitting menu screen (relating to Final Fantasy 2)
Nice gameplay, there was a good range of attacks; right length; different difficulty settings is a great additon and the learning curve was set right.
The bestiary descriptions were well set out and the battle dialogue was a nice additon. There was a wide variety of opponents to fill the bestiary. And the minigames were fun and added another format to the game.
The music score also fitted the game.
Could have made the beast selecting in the bestiary easier ( all on one page with pictures for the scanned beasts and question marks for beasts not scanned).
The game crashes, although I didn't encounter this, others did.
Perhaps offering a different format of minigame.
Very similar to the first one.
Overall, when it comes to the cons, I'm grasping at straws, 92/100 A*
No one reads summaries anymore
This is a nicely made game, got a lot of enjoyment from it despite its flaws.
The graphics in this game are very good, nice graphics are always a welcome addition to any game.
The music was well chosen, Maestrorage is always a good choice as it makes the game sound more "epic".
The game itself was addictive which is strange seeming as the gameplay was fairly repetitive, I guess the simple concepts usually work best.
The programming was good too, I didn't encounter any glitches (others will most likely beg to differ).
Cool range of different hazards and other objects.
Old concept, although it never seems to get that old.
Repetitive gameplay, shoot at 45 degrees, keep turtle in the sky with the AK-47, use rockets boosters and keep the A and D keys down and pray that spikes won't get you.
Costs are on the steep side, the nuke wasn't worth it's cost.
Overall, putting cons aside, the game was quite addictive, 87/100 A+
A very decent game.
It kept me entertained for a few minutes.
The difficulty level is rightly set: it puts up a good fight. The spacecraft visuals are good and the BG visuals are made well. A good variety of enemies which forces the player to think more strategically ( unless of course they have the Max energy powerup).
There was no scoreboard for the Survival mode. Power-ups were a bit plentiful in some levels making them easier than they should've been.
Great game but needs just a bit more. 84/100 A
Quite good but needs a bit refining.
The variety of different tutorials really helps to set out a broad range of knowledge for beginners allowing them to experiment. Easy to read text and the viewer can easily distinguish between AS2 and instructions. The cursor was a nice addition and the tutorial had a fairly nice layout (easy to use).
Important things such as onClipEvent();s needed to be explained, as that's extremely important for any flash game (which is what actionscript is normally used for). Some parts such as "Walls" and "Enemies" should have some explanation as they can be quite hard for beginners to understand.
Overall, this tutorial will give beginners some grasp on the basics of AS2 but the more difficult concepts need more depth. As for graphics, that isn't much of a concern to me but perhaps it's worth looking into. 64/100 B-
Very helpful crticism, thanks. Btw your flash submission "Jungle Level Beta Version 2" is brilliant
This is an interesting game; however my score for it is harmed by a few flaws.
The concept of the game was unique, a single objective: to upgrade everything in the quickest time you can. The title; the menu; the copyright and the graphics are among things that can be upgraded in this game! There were so many things to upgrade and this was the highlight feature of the game.
The graphics (providing they were upgraded fully) were very pleasant, but even the retro graphics were a nice element. The layout of the flash was well done too. The selection of music was well chosen as each track matched the era and style of each graphics upgrade. The exception was the menu music which got a tad annoying after a while.
The ship builder was quite inventive as the player was able to arrange the parts of the fighter however they liked.
However, the ship builder was awkward and annoying when trying to drag and drop items onto the "building stage" (the red bit). Once I was done with one object I clicked on another but the object from beforehand was still technically selected, so it just moved on top of object I was attempting to select. I'd advise that the author(s) make it so that when clicking on a different object movieclip that it's then selected.
My main concern was with the gameplay, after a few waves it got boring. This was due to the game itself hardly changing, the additions of new opponent types and higher numbers on the opponents side. Also the game itself didn't present too much of a challenge.
There was also a glitch, after wave 10; my ship's add-ons all suddenly disappeared. This meant that I had to purchase and upgrade my ship again.
If there are plans to make a sequel then this advice may be useful:
More game modes, this would add more variety and it would allow more upgrade options (for each game type).
Add a boss, allows a change in strategy.
Fix any glitches which need to be patched up, avoids any annoying interferences.
Overall, a good game but it's potential is cut short due some all too common flaws, 75/100 B+
This is an interesting game however it is let down by a couple of limiting factors.
The game is quite easy, it tells the player where to click instead of letting them figure it out for themselves, we want a challenge so please feel free to turn the difficulty level up, there were a couple of puzzles that I had to work my way around for a bit however. The other factor is that it's too short, I was only beginning to get into it.
However, this game has plenty of postive aspects. The animation was incredibly fluid; the colour scheme ( Sepia, right?) was a great reflection on the situation and the backgrounds and characters were beautifully drawn.
The control scheme was simple, just point and click, nice and easy to learn. I liked the story and the objective too. Also the music was a good choice, it gave the game a certain antique effect and was matched perfectly with the sepia colour scheme.
Great visuals, fitting music, great mechanics (not a pun) and a good storyline yet the game itself presents little challenge for the player. 84/100 A
This game is very well set out.
The artwork was great and you chose the sound well. One of the great features of this game was the plethora of different structures in the "kingdom" hub and there was great variety in the number of troops too. The difficulty level was perfectly set.
However, there are some flaws in this game ( as every other game has). After a while, it started to get a tad repetitive and I was able to use a "steamroller" strategy for quite a lot of the game's battles. And there is one other tiny annoyance, during battles the gate would open and close after every soldier came through while producing the sound of the gate moving everytime, wouldn't it have been easier to leave it open for all of the soldiers?
Overall, it's fantastic, these slight flaws can be dismissed due to the amount of enjoyment found in this game. 94/100 A*
Insightful and well demonstrated
To be honest, I've always been scared to try animation of any kind, this has given me some more confidence.
The examples, voice-overs and explanations help to improve understanding of animation. You've also given the audience two different ways on character animation, allowing some variety.
Thanks for such a nice review :) If you check out my other animation tutorial (simply named animation tutorial) you'll find even more methods which I make FbF animation with.
Have I seen this before?
Nope it's not a stolen flash, yet I've seen many tutorials like it.
You gave the audience scripts to program their game.
However, you failed to explain them. Also, describe variables and don't ask us to vote 5, it certainly does not warrant a five.
Another problem with this tutorial is how it fails to teach the audience about actionscript, in essence, only allowing them to make a carbon copy of this platform engine.
Before making a tutorial please view the tutorials currently residing on the site, there's clearly no need for another one.
26/100 D-, it's been done before many times and better too.
Where to start?
First off, the artwork was incredible, many say that it's all about the gameplay but great graphics contribute so much to the user's enjoyment of the game.
The music complemented the game and flowed with the relaxed gameplay style, it was a great choice of music.
The gameplay was well suited to the adventure-platforming genre and it, at times, challenged the player and at other times just viewing the beautiful landscape.
The concept of the game was very original. It was very well made, however, it got slightly tedious at times not being able to get over objects until the 4th or 5th try.
Very good, favourited, 93/100 A*
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